Tuesday, December 25, 2012

Making ISK - Part 1.1

  While doing some research for future blogs, I came across this table that should help you when running missions. It is very important to adapt the damage type you want to inflict to your enemies and the one you can better resist considering the NPC ships you expect to encounter
  The following tables should be helpful in deciding which modules to install in your ship before undocking for a fight.
Note: Percentage of damage inflicted is calculated taking into consideration the type and amount of damage per second (DPS) of each ship and turret used by the faction/corporation weighted on the frequency of its spawn.

Pirate Corporations

Angel Cartel

Damage to inflict: Explosive
Damage to resist: Explosive, Kinetic

Blood Raiders

Damage to inflict: EM
Damage to resist: EM, Thermal

Guristas

Damage to inflict: Kinetic
Damage to resist: Kinetic, Thermal

Mordu's Legion

Damage to inflict: Kinetic
Damage to resist: Kinetic, Thermal

Sansha's Nation

Damage to inflict: EM
Damage to resist: EM, Thermal

Serpentis

Damage to inflict: Kinetic
Damage to resist: Thermal, Kinetic

 

Empire Factions

Amarr

Damage to inflict: EM, Thermal
Damage to resist: EM, Thermal

Caldari

Damage to inflict: Kinetic, Thermal
Damage to resist: Thermal, Kenitic

Minmatar

Damage to inflict: Thermal
Damage to resist: Explosive, Kinetic

Gallente

Damage to inflict: Thermal
Damage to resist: Kinetic, Thermal

 
   
 

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